What it is
A Super Metroid ROM hack in the spirit of Loop Hero. Samus starts in a map room with Morph Ball and a handful of credits. Its station opens a board where you lay rooms door to door, from cards in your hand, until a loop runs out and back home.
- Each loop deals new rooms. Item spots roll again. Ammo is lost, but suits and beams stay.
- Enemies and bosses toughen every loop. Killing enemies and visiting rooms pay credits.
- Cards drop from enemies: rooms, and modifiers like Treasure and Nest.
- Kraid, Phantoon, Draygon and Ridley wait below elevators you link into the board.
- Choose your difficulty, start room and seed when a new cycle begins.
- Most cycles end in the abyss. That's the game: delete your save and begin another.
- No need to redownload, you can change your seed each time you start a new game.
How a cycle goes
Get it
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Choose an edition
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Give your Super Metroid ROM
Super Metroid (Japan, USA),
.smcor.sfc, with or without a copier header. Your ROM never leaves your browser. -
Download
Playing
Play the .sfc in any accurate SNES emulator (bsnes, Snes9x, BizHawk, Mesen) or on a flash cart. The game saves at the map station; a death costs you the loop.
Changelog
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